Bloodletter - Bizarrely, the Bloodletter's transformed state has an attack that will deal a Blood blast around it at the cost of inflicting Frenzy upon the player.This could put the player’s health below 75% without taking damage, allowing them to die once the frenzy builds up. Note that its frenzy gaze can constantly deal damage even when the frenzy isn't fully built up. Upon reaching the floor it's on, players should instead turn back as there are not enough Sedatives in the world to save them from death. Brain of Mensis - Not very dangerous in its direct encounter, but can still be a nuisance while climbing the path that leads to the castle.Amygdala - The ones capable of grabbing the player with their hands will trigger immediate Frenzy.Chalice Ghost (Cut Content) - It can shoot out several Messengers which deal damage and inflict Frenzy upon impact. ![]() Hunter Tools that knock it to the ground are also useful, such as the Augur of Ebrietas and Beast Roar. As such, high poise damage weapons like the Beasthunter Saif, Ludwig's Holy Blade, Kirkhammer, or Bloodletter could be used to stunlock it to death. Since they have very high poise, they are almost impossible to stagger with regular weapons. Their presence is given away by their incessant humming, so proceed with caution upon hearing them. Winter Lantern - By far one of the most dangerous enemies within the game.Clocktower Patient - The patients that are only heads and move towards the player will inflict Frenzy with a spray of blood.Church Servant - The ones who wield the crucifix-like weapon will deal low amounts of Frenzy, but are still very dangerous nonetheless.Celestial Child - Their bites induce the Frenzy, and multiple bites will stack the Frenzy.As such, keeping a maximum of 15 Insight is always recommended when exploring areas that can trigger Frenzy. However, this only starts occurring upon having higher than 15 Insight. The higher one's insight is, the more susceptible they are to Frenzy. The level of Insight a player has will negatively affect their Frenzy Resistance.This means players need to be with at least 75%+ health in order to survive the Frenzy. Upon getting Frenzied, the player will immediately lose 75% of their total health.This means that the player has time to back away and heal if necessary, or cure the status effect all together, should players be willing to drink a Sedative. Instead, the meter will gradually be filled on the player continuously. When a player receives Frenzy, that amount of Frenzy does not immediately fill up the bar.However, there are some notable key differences between the two: The Loran Chalice Dungeons bosses will always drop Waning Blood Gems but you can still find any shaped Gems amongst the horrifying denizens within, so it’s still worth a trip to Loran if you want these secondary effects: Add Bolt ATK, Add Fire ATK, Boost rally potential, Add slow poison effect, ATK vs Beasts UP, Add rapid poison effect, HP continues to recover, and ATK vs Kin UP.Frenzy is a very dangerous status effect that acts similarly to Rapid Poison, meaning it will build up and then deal a specific amount of damage to the player's health. UP at full HP, WPN durability UP, Charged ATKs UP, and Phys. All bosses in these dungeons will drop Radial Blood Gems, so these are the best Dungeons for farming Radial Blood Gems with the following secondary effects: Add Physical ATK, Reduced Stamina Consumption, ATK vs open foes UP, Phys. ![]() Some secondary effects can only be found in Pthumeru Chalice Dungeons. ![]() Just make sure you've chosen the right weapon before you start farming the specific Gems for it, as this is still going to be quite a grind. ![]() RELATED: Bloodborne: 10 Hardest Chalice Dungeon Bosses, RankedĮach Dungeon location also determines what shaped Gem a boss will drop, so that's important to note as well, as this can make getting the right Gems a lot easier.
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