Light Followup is now a top Unblockable attack.Heavy Followup is now a side Unblockable attack with Zone Attack properties.All Blade Blockade followups are now guaranteed.Can now cancel the recovery of any attack to Blade Blockade on Hit, Miss and non-interrupted Block.500ms from Front Dodge and in chains, 533ms on Side Dodgesĭeveloper’s comment: Shugoki’s Headbutt is now used in many more situations, and as such it needs to be more of a threat than previously.ĭeveloper’s comment: This helps prevent frustration while fighting against Shugoki, who could hit Light on reaction to anything his opponents threw.No longer stuns, deals Stamina damage and pause stamina regeneration.It also gives Shugoki a neutral opener, which should help him flow better into his offense. ![]() Removed Armored and Unblockable properties from the moveĭeveloper’s comment: Shugoki has a difficult time performing his rotations – going from the lane to a side point or from side point to side point with this, Shugoki gains an ability similar to what Shinobi possesses and is able to move around the battlefield more swiftly.ĭeveloper’s comment: These new dodge attacks should provide Shugoki with enough options to properly counter opponent bashes as well as opponents who tend to roll away too much. While Charge of the Oni is active, Shugoki gains increased movement speed and his stamina is slowly depleted. Now accessible from hitting the Sprint button while Sprinting only Now fully restores Stamina to Shugoki’s opponentĭeveloper’s comment: These changes are aimed at making Demon’s Embrace the ganking move it should be its position in chains as a soft feint prevents it from being a thorough ganking move.Now heals for 20 damage and deals 10 damage.Now performed from neutral with a Back + Guardbreak input.For a more in-depth view of these changes, we’re encouraging you once again to watch the Warrior’s Den. We’ll be going through an overview of the changes per hero. Zhanhu’s changes revolve around having better neutral pressure, getting more chances to Dodge Cancel recoveries as well as improving the Side Dodge attacks.įinally, Gladiator gains improved chaining ability and improvements to his Dodge Attacks. Hitokiri has changes to improve flowing into chains and ways to deal with bashes. Jiang Jun has changes to his Stamina consumption as well as his Guardbreak punishes and his Heavy Finishers to make him stronger in 1v1. Shugoki’s changes revolve around making him less frustrating to play against, while giving him ganking tools and better 1v1 pressure.įor Aramusha, we’re looking to improve the viability of Blade Blockade, as well as giving the hero an opener and ways to deal with bashes.īerserker gets mostly quality of life changes Dodge Attacks in general are made more effective. This time around we’re testing changes to seven heroes. Fast attacks are much more viable against him than slow attacks/reactive attacks.We’re back with another Testing Grounds! We’ll be opening it up from April 1st to April 8th. This includes: Lawbringer, Conqueror, Warlord. You should know ahead of time though that heavies/turtle classes don't have a reliable counter against him. I'm just trying to see how to do better against him, as most games I play contain at least 1.Īlright, I'll write up a guide either today or tomorrow. ![]() But let me know whether this is just looking for moral validation cause there's no point in me explaining it if it's gonna fall on deaf ears that yell "OP OP!!!" I'm not going to call him op if everyone else says he's balanced. OP: If you're truly interested in how to counter Gladiator I can try to put together a guide. There is not much he can do against them, but if it's a good glad he can focus and react to their moves better. Kensei and Berserker are soft counters to Gladiator. There is very little he can do against these classes. Peacekeeper, Orochi are HARD counters to Gladiator.
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